Mostrando entradas con la etiqueta Terrain. Mostrar todas las entradas
Mostrando entradas con la etiqueta Terrain. Mostrar todas las entradas
UE4 - Tech Art Demo 2018
This is a brief summary of some of the tools and utilities I developed during my work at Holosphere VR.
Most of it was done using UE4.
Kind regards,
Most of it was done using UE4.
UE4 - Meditation project for HolospherVR
I'm proud to show this cinematic for a project done at Holosphere by our great team!
I worked in most of the foliage props, shaders and optimization, as well as some VFX and the whole cinematic too!
I worked in most of the foliage props, shaders and optimization, as well as some VFX and the whole cinematic too!
UE4 - Terrain, water and foliage practice
I have recently finished this environment I started as a practice for learning UE4 terrain system and foliage.
I have learnt loads and I am quite happy with the results!
I have learnt loads and I am quite happy with the results!
Playing with Phyre!
Hi everybody!
This is a quick upload on a scene I did in Phyre Engine to test out a stylized artstyle for our game!
It is inspired in a Firewatch promo image and a model I saw made by timvizesi (https://sketchfab.com/timvizesi).
I hope you like it :)
Juan.


Island render
Thisis just it,a render Idid of an island.
The trees are billboards, and both the water and the island are noise generated heightmaps.
The trees are billboards, and both the water and the island are noise generated heightmaps.

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