I have implemented a Gerstner system in Unity. This was done with the help of several tutorials I found on the internet. I am quite happy with the result. I guess the next step is to add a proper water shader!
The waves are generated in the shader directly and it supports up to 3 waves added together.
Another thing I would like to have a look in the future is to calculate this in the CPU and movingthe verteces directly in the CPU.
Another thing I would like to have a look in the future is to calculate this in the CPU and movingthe verteces directly in the CPU.
Kind regards,