UNITY - Gerstner Waves in Unity


I have implemented a Gerstner system in Unity. This was done with the help of several tutorials I found on the internet. I am quite happy with the result. I guess the next step is to add a proper water shader!

The waves are generated in the shader directly and it supports up to 3 waves added together.
Another thing I would like to have a look in the future is to calculate this in the CPU and movingthe verteces directly in the CPU.

Kind regards,

No hay comentarios:

Publicar un comentario

Season 4 of Talking Tom and Friends Finale is here!!

We have finally launched the last episode for this season! I am very happy to be working with such an amazing team with people coming...